Imagine everything is made up of small ripples (it actually is the case). From the sound of music (great movie!) to the silence of the lambs (scary movie!). These elemental waves are not limited to sound, far from it. They… Read more ›
Oh the distractions demanding our attention. Social media, with its promise to us of never being lonely, Emails, that carry way more white-space than necessary, Phones, that are our ever faithful assistants, News, with its colorful fonts and headlines that trap the… Read more ›
There is a growing stigma about “work”. Seen as something that you “give-up” everything else for. An attitude that is quite common on the human collective’s consciousness. Are we inherently not meant to work under deadlines, constraints and stress? Have we… Read more ›
The Future The Windows 8 architecture is one of the most advanced operating system (OS) in the world today. Preserving it’s state of the art Windows NT Kernel and excellent work done from Windows 7, it adds a layer of abstraction for… Read more ›
Always have been fascinated by our brain’s plasticity; neurons are constantly rebuilding and creating new connections to reflect a person’s current activities and needs! The Neuron Machine It is very hard for a binary rigid based computer as most of… Read more ›
Whenever we look at the world around us, we are made of a near infinite amount of atoms. This sporadically big number is too much for our current computational power to process in any pragmatic speed.
Multi-Threading is a big topic that is often shunned for its rumored “difficulty”. In many ways it is a new process of thinking if you’re used to the traditional style of non multi-threaded coding, but I can make the case… Read more ›
Quick update with the Embedded side project i’m doing. It’s interesting to build a OS kernel from scratch. Nothing too fancy, but it’s quite an epiphany to realize that under all the complexity of Operating Systems is an array of… Read more ›
A new technology that didn’t cut it to the game due to delays in buffer creation and recreation which defeats its very own purpose of reducing rendering latency. Khronos Group should optimize Framebuffer creation at the very least.